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Wine microsoft pinball arcade
Wine microsoft pinball arcade









With double buffering the GPU waits for the most recently rendered frame to get displayed before beginning work on the next frame. Not to be used when benchmarking since the FPS will be capped at the monitors refresh rate.ĭouble buffering vs.Only available in fullscreen exclusive mode (a borderless fullscreen window does not qualify).May decrease performance if FPS falls below the monitor refresh rate.The higher the monitor's refresh rate, the less input lag there will be.

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  • Lower power consumption (and therefore heat and noise) by limiting FPS to what the monitor is able to display.
  • Eliminates tearing by waiting for the monitor to signal it's ready for the next frame.
  • 3 Override vertical sync (Vsync) behavior.
  • What are Double Buffering, vsync and Triple Buffering? on AnandTech.
  • Unfortunately Vsync can also increase input lag. This has the positive side effect of limiting the amount of frames per second the computer has to draw to the monitor refresh rate (the amount of frames per second the monitor is able to display) which saves resources.

    wine microsoft pinball arcade

    Vsync makes the graphics adapter wait for the monitor to signal it's ready for the next frame to ensure all displayed frames are always fully drawn. This problem exists because the monitor and the graphics adapter normally works independently, so new frames may not be fully drawn when the monitor display them. Screen tearing is a graphical glitch which is perceived as straight horizontal lines across the monitor or as if the whole picture is stitched together by two or more separate pictures. Vertical synchronization is an option used to prevent screen tearing. For a list of games, see List of games that support vertical sync (Vsync).











    Wine microsoft pinball arcade